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VIRTUAL IMMERSION APPLICATIONS FOR IMPROVING THE EDUCATIONAL SYSTEM
Anca MARINICA (STAN), Mihalache GHINEA

Last modified: 2017-11-14

Abstract


The virtual immersion has captured the attention of many researchers, regardless of their activity domains or industry. Nowadays, the virtual reality could have promising implications for the future of education. Despite the fact that this technology is most often met in the entertainment and marketing industry, it began to gain attention of scholars as well. This paper presents the role of virtual immersion in education, its implication and the applications in/through the educational software. The level of immersion that VR provides is the reason that makes it promising for the future of e-learning. Learners become fully engaged, and this makes the learning experience more interactive and entertaining. This helps them assimilate information at ease. This technology can also support children by designing 3D characters in activity books, and hence the stimulation of children’s intellect and senses, as well. The TIMV 3D, is a platform proposed by the team of AVRENG Lab. from University POLITEHNICA of Bucharest. It is a flexible and interactive instrument that can be used in any educational activity. The role-playing enabled by the platform in case is part of gamification, the very trendy approach in what the actual digital generation is concerned.

 


Keywords


virtual reality, immersion, e-learning, education, technology

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